Continuing my journey learning UE4 after being part of the Unreal Fellowship Program for Virtual Production and wanted to demonstrate some of my results of developing full groomed character workflow where assets can be shared between VFX and Virtual Production pipeline with Unreal Engine and Maya.
My project completed during the Unreal Fellowship for Virtual Production from Epic Games using Unreal engine. I was lucky to be selected to be part of the summer 2020 Fellowship. I've never opened Unreal before and I am grateful the opportunity given to learn from the best in the industry and come up with this results in 4.5 weeks time. Thank you for watching.
© 2020 by Marko Chulev